A reader is impressed by the new Zelda: Tears Of The Kingdom trailer but is upset the graphics will never be as good as other consoles.
Like every Nintendo fan, I was tuning in to see the final trailer for Zelda: Tears Of The Kingdom the second it went live. I wasn’t disappointed either, as the game looked amazing. Or rather the gameplay looked amazing, the game itself… well, it looked like something you’d find on a six-year-old portable console that was never very powerful in the first place.
I know a lot of people were hoping that the new game would look a lot better than Breath Of The Wild, because that game was originally made for the Wii U ,but there’s no obvious improvement and it seems most of the extra processing power was used on the physics and ‘fuse’ system, which is fair enough as that improves the gameplay and that’s always going to be the most important thing.
But dammit, don’t you wish Zelda games looked as good as they play? But that’s basically impossible while Nintendo makes games only for its consoles and those console remain a portable hybrid.
I’ve watched the final trailer a number of times now and while the fuse concept seems great, and the open world looks amazingly large and detailed, the actual graphics are so washed out and low tech I find I’m constantly having to make excuses for them in my mind.
I know this is what games used to look like, but this is 2023 now and we have the PlayStation 5 and Xbox Series X/S and I wish the Zelda games were on those as well. I’m not even necessarily arguing that they should be – I know how Nintendo makes its money – but I just want to see the games running to their full potential.
Watching the trailer, it often looks like the open world is stuck in low poly mode, with so little detail to anything and only a very small number of different textures. Nothing looks real and there’s so little foliage or incidental details, outside of a few key areas. It looks like the whole world has been bleached and scrubbed of life and yet Nintendo is desperately trying to make it look like the opposite.
Just imagine if Zelda looked as good as Horizon Forbidden West. All those bright and vibrant colours, the amazing sense of solid, physical objects, and the highly detailed creatures and enemies. Most importantly all of it could run at 60fps.
Breath Of The Wild was only 30fps, and barely kept that up some of the time, and I’m sure Tears Of The Kingdom will be the same. But while that was mostly acceptable at the time, we’re six years on now and the next gen consoles have made 60fps the standard. Heard all those people complaining about Redfall not being 60fps? Imagine how bad that’s going to get with Tears Of The Kingdom – a game people actually care about.
I’m sure Tears Of The Kingdom will be great, probably even the best game of the year, but there’s no arguing that the Switch, and Nintendo’s general attitude, isn’t holding the series back. Every time Nintendo comes to design a new Zelda game it has to do it with the limitations of the Switch, or whatever console it is, in mind. That’s true of any game but Nintendo consoles are always at least a generation behind and it’s not just a question of graphics, it’s physics, 3D sound, artificial intelligence… anything and everything that requires more processing power and memory.
The rumours say the Switch 2 will be as powerful as the PlayStation 4 and that’s great but it’s still a generation behind and I’m sure the limitations will become very obvious, very quickly. It’s a problem with no solution but I still think it’s a shame.
By reader Gonch
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